Nov 02, 2010, 01:11 PM // 13:11
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#121
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Chasing Dragons
Join Date: May 2005
Location: Lost in La-La Land
Guild: LFGuild
Profession: Mo/Me
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Quote:
Originally Posted by distilledwill
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Yeah. Read it already. Problem is I need this on my monk. I'm still trying to find the right combination of me + heroes + hench so that the darn dwarves aren't such a pain in the butt.
__________________
Former Gladiator's Arena Moderator. Retired. Awaiting GW2.
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Nov 02, 2010, 06:32 PM // 18:32
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#122
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Mo/W
Cyclone Axe, Whirlwind Attack, Prot Spirit, SoH, Frenzy, Save Yourselves.
Not sure what to pad the bar out with - I would say Balth Spirit if you're good at aggro management (at least include it in your hero setup).
Penetrating Blow and Chop are fairly good too and stack with Judge's Insight.
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Nov 03, 2010, 07:17 PM // 19:17
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#124
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Frost Gate Guardian
Join Date: Nov 2009
Guild: Elite Mercenaries of Abaddon [ema] and Dhuum [emd]
Profession: W/
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8 echoing RoJ. Just for the kicks.
Besides that, perhaps something involving mesmers and loads of rupts. Again, for the kicks.
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Nov 03, 2010, 07:22 PM // 19:22
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#125
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Wilds Pathfinder
Join Date: May 2009
Location: Canadaa!
Guild: Last Friday Night [TGIF]
Profession: E/
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3 SF Eles 3 RoJ monks. and Koss :P Lol~!
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Nov 03, 2010, 08:32 PM // 20:32
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#126
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Furnace Stoker
Join Date: Jan 2009
Guild: [SOTA]
Profession: D/
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Quote:
Originally Posted by Jade Zephyr
I really think people, and especially Anet, grossly under estimates how 7 heroes will break this game. Forget about your Discord/Sabway modifications. Mobs will literally blow up in seconds. Pretty much every area in the game will be a breeze to solo.
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No different than two players with 6 heroes, though. In which you could do dual-Discord if you were so inclined; that won't be an option here as much.
--
Anyway, I'm not really too sure what I'll run; I'll have to play around a bit and see what I like. My main is a Dervish, so probably something similar to this:
MM Necro
Spiteful Spirit Necro
N/Rt healer with Icy Veins
SoS Rit with Splinter Weapon + other support-type stuff
Barrage Ranger w/pet
Wounding Strike Dervish
Panic or Tease Mesmer
Who knows! I'll have fun playing around, though. Maybe I'll swap in an SF ele or RoJ nuker or more interrupts or something. Depends on what I'm doing, obviously.
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Nov 03, 2010, 09:02 PM // 21:02
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#127
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by dansamy
Yeah. Read it already. Problem is I need this on my monk. I'm still trying to find the right combination of me + heroes + hench so that the darn dwarves aren't such a pain in the butt.
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Longbow and SOS Rit is needed to kill Duncan
You need the skill swap in your skill set move his spirits away as far as you can. Maek sure they are out of the way of the henchmen. Then make sure to agro all the pop ups. They will chase you and you can kill them away from Duncan with your team. Then climb steps follow edge of the ledge and attack with longbow. Find farthest range to Duncan. Then flag the SOS rit to your spot give the rit the longbow and lay spirits for them turn on aggressive you pretend attack with wand as you run towards Duncan to shoot stop your self by walking backwards. It should trigger the rit to attack and the spirits will follow all you need to do is force cast the spirits till Duncan dies.
I use the following set up
Both monks hench
Earth hench
Talon
Then a SOS rit
MM bomber Necro
Mesmer with Panic
For your monk I would ROJ and Maybe Balthazar's Aura for talon or a minion of your choice Smite hex smite condition
Tricks for Dwarves are use the surrounding for help Lay your spirits in advance and set your team behind run and agro run behind spirits and release your heroes then look for the grouped up casters select target in the middle of a group an try and force hero to cast panic. Drop a nice ROJ on them tooo
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Nov 04, 2010, 02:20 AM // 02:20
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#128
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Horray for originality...Think I got enough protection in there?
Horray for sarcasm on all fronts...
I'm not sure about the monk whether I might want to run an E/Mo and the sin builds like always changing
Any comments? besides it sucks and is uninventive.
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Nov 04, 2010, 01:42 PM // 13:42
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#129
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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Quote:
Originally Posted by End
Horray for originality...Think I got enough protection in there?
Horray for sarcasm on all fronts...
I'm not sure about the monk whether I might want to run an E/Mo and the sin builds like always changing
Any comments? besides it sucks and is uninventive.
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Needs more blind ... I would add Unseen Fury for your sin maybe a shadow step to so you can preprot and step in for a mass group blind.
Blind unblockable whats to hate about that
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Nov 04, 2010, 01:53 PM // 13:53
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#130
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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Quote:
Originally Posted by End
-Snip-
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I hate your UA build. I don't really know why. And SS and Panic seem to clash... either swap out SS for direct damage instead of punish damage or swap out Panic for VoR for extra punishment. Other than that, looks pretty safe and fun.
As soon as I get home I'll try to post my 7 hero spike idea. I'm working with paw-ned for the first time, so it might be ugly >_<. Also, please take it with a grain of salt, it's a 7 hero spike build for Pete's sake.
EDIT: Here, since I had a few small criticisms about End's build, I'll post my gimmicky hero spike for you all to tear apart.
Code:
(1) A/ - Shadow Tank
(2) Mo/W - Prot Bonder (14 Prot, 13 DF, 3 Tact)
1. Protective Bond
2. Life Barrier (E)
3. Life Bond
4. Essence Bond
5. Blessed Signet
6. Healing Signet
7. Signet of Devotion
8. Rebirth
(3) Mo/ - Spare Bonder (14 Heal, 12 Smite, 4 DF)
1. Watchful Spirit
2. Mending
3. Succor
4. Balthazar's Spirit
5. Blessed Signet
6. Ray of Judgment (E)
7.
8. Rebirth
(4) Mo/ - RoJ Smiter (14 Smite, 13 DF, 3 lolol)
1. Ray of Judgment (E)
2. Retribution
3. Reversal of Damage
4. Smite Condition
5. Smite Hex
6. Judge's Intervention
7. Holy Wrath
8. Castigation Signet
(5) N/Rt - FoC Curser (14 Curses, 13 SR, 3 Resto)
1. Feast of Corruption (E)
2. Defile Enchantments
3. Desecrate Enchantments
4. Enfeebling Blood
5. Weaken Armor
6. Foul Feast
7. Signet of Lost Souls
8. Flesh of my Flesh
(6) E/R - Utility Earth Spiker (16 Earth, 10 ES, 9 Beast)
1. Unsteady Ground (E)
2. Dragon's Stomp
3. Churning Earth
4. Earthquake
5. Glyph of Lesser Energy
6. Aura of Restoration
7. Earth Attunement
8. Edge of Extiction
(7) Me/ - E-Surge Domination Spiker (14 Dom, 12 FC, 6 Insp)
1. Energy Surge (E)
2. Wastrel's Demise
3. Wastrel's Worry
4. Overload
5. Unnatural Signet
6. Cry of Frustration
7. Shatter Delusions
8. Leech Signet
(8) Me/E - Keystone Snare Spiker (12 Water, 13 FC, 3 lolol)
1. Deep Freeze
2. Ice Spikes
3. Unnatural Signet
4. Signet of Clumsiness
5. Symbolic Celerity
6. Keystone Signet (E)
7. Signet of Recall
8. Water Attunement
Metrics
-350 "first pulse" damage (not including armor reductions)
-964 AoEDoT damage in first 5 seconds (not including armor reductions)
-Around 2100 total damage delivered in around 10-12 seconds (not including armor reductions)
-Bonds provide 48% damage reduction with a 5% limit and 50% additional damage redirected to bonder
I was trying out my bonders in Ravenheart Gloom HM and with only Shroud of Distress and Shadow Form up, I consistently take 0 damage with a few 1's and a few bigger hits, but nothing that triggers Prot Bond more than once in a great while. I also tried 3 of my more utility based bars (E-Surge, Earth Ele, FC Water Snare) and they got close to killing some Jade Brotherhood Warriors without 3 extra sources of damage. More than anything, I wanted to make sure I could get Deep Freeze to hit and get two knockdowns out of Unsteady Ground and Dragon's Stomp. The damage... well... ought to be plenty.
Last edited by FengShuiDove; Nov 04, 2010 at 05:11 PM // 17:11..
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Nov 04, 2010, 02:30 PM // 14:30
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#131
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Furnace Stoker
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Quote:
Originally Posted by End
Horray for originality...Think I got enough protection in there?
Horray for sarcasm on all fronts...
I'm not sure about the monk whether I might want to run an E/Mo and the sin builds like always changing
Any comments? besides it sucks and is uninventive.
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Soul Twisting is Spawning Power, which a secondary rit has none. You may switch Xandra's bar with MoW and replace Boon with SoLS for MoW and SoLS for Boon for Xandra.
Personally, I prefer smites and Strength of Honor. Smites with smiter's boon heal as well as deal damage.
Last edited by Daesu; Nov 04, 2010 at 02:37 PM // 14:37..
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Nov 04, 2010, 03:25 PM // 15:25
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#132
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Etheral Light sucks. It works with HB but it's silly with UA.
IIRC Purge Conditions has a fairly hefty recharge, making it fairly unsuitable for your only condition removal. I'm not in a position to check right now.
Your one hex removal is also on a long recharge. Generally though, hex removal is unnecessary (nice to have some though).
I would hesitate to take Rend on the MM. If enchantments are strong enough to stop you killing, then take Shattering Assault as your elite. You already have Rip and Disenchantment.
Don't run ST on a non-rit. It's silly.
If you really want Soul Twisting, then swap Razah's (SoS) and Olias' bars.
Dulled Weapon is of questionable worth, you already have Enfeebling Blood.
Finally, you do not have Strength of Honor. Fix that.
Quote:
Originally Posted by FengShuiDove
And SS and Panic seem to clash... either swap out SS for direct damage instead of punish damage or swap out Panic for VoR for extra punishment. Other than that, looks pretty safe and fun.
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Not enough for it to matter really. SS is already lackluster.
I'd say take Pain of Disenchantment and replace Rend Enchantments with something else on the MM. PoD is something you might want to micro though if you don't bring Shattering Assault.
Last edited by Xenomortis; Nov 04, 2010 at 03:27 PM // 15:27..
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Nov 04, 2010, 09:38 PM // 21:38
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#133
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by FengShuiDove
I hate your UA build. I don't really know why. And SS and Panic seem to clash... either swap out SS for direct damage instead of punish damage or swap out Panic for VoR for extra punishment. Other than that, looks pretty safe and fun.
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Panic hurts casters I was thinking SS more for melee's. Honestly I'm not horribly fond of SS but I love barbs + mop and im less fond of the other curses elites xD I might actually just put in icy veins for some fun.
Quote:
Originally Posted by Daesu
Soul Twisting is Spawning Power, which a secondary rit has none. You may switch Xandra's bar with MoW and replace Boon with SoLS for MoW and SoLS for Boon for Xandra.
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indeed for some reason I was thinking backwards those will be switched.
Quote:
Originally Posted by Xenomortis
Etheral Light sucks. It works with HB but it's silly with UA.
IIRC Purge Conditions has a fairly hefty recharge, making it fairly unsuitable for your only condition removal. I'm not in a position to check right now.
Your one hex removal is also on a long recharge. Generally though, hex removal is unnecessary (nice to have some though).
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Honestly I like etheral and see no real reason not to take it.
Purge was just to show a condition removal I hadn't decided which I really wanted.
Hexes really aren't a huge issue hence the only 1 removal.
Quote:
I would hesitate to take Rend on the MM. If enchantments are strong enough to stop you killing, then take Shattering Assault as your elite. You already have Rip and Disenchantment.
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Rip was intended to be taken out I actually have another Para shout in there now (hey I like shouts). I forgot to change that when I put in rend.
Quote:
Don't run ST on a non-rit. It's silly.
If you really want Soul Twisting, then swap Razah's (SoS) and Olias' bars.
Dulled Weapon is of questionable worth, you already have Enfeebling Blood.
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Dulled weapon was because I was throwing together the build and didn't really like any other ones from that line. It's been changed along with changing whos running the ST (silly me forgeting attribut lines of elites)
Quote:
Finally, you do not have Strength of Honor. Fix that.
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Probably will be in the final version
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Nov 04, 2010, 10:31 PM // 22:31
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#134
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Krytan Explorer
Join Date: Mar 2008
Guild: [HERE]
Profession: W/
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Im thinking something like this
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Nov 05, 2010, 12:27 AM // 00:27
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#135
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Desert Nomad
Join Date: Mar 2006
Profession: A/
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Minions, spirits, pets, summons
nuff said
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Nov 05, 2010, 01:00 AM // 01:00
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#136
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by End
Honestly I like etheral and see no real reason not to take it.
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Patient or DKiss are better, you already have DKiss so...
Ethereal only works with HB because of the reduced casting time. To be honest, if it weren't for UA, I'd say take WoH. With UA, I say take DKiss and Patient.
If that Monk hero ever falls under attack from anything, Ethereal is useless.
But really, just take Word of Healing.
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Nov 05, 2010, 02:20 AM // 02:20
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#137
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Wilds Pathfinder
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For my casters Ill probably combine the armor ignoring/utility efftects of ROJ/Spirit/Mesway. Not very original, but it should get the job done. These are all base templates. It will be tweaked depending on what profession I'm using and the area involved. For instance, I may replace the RoJs with SF Eles on my Ele and add a "ToF!" Para.
I cant wait to use this for my Imbagon
On my Derv, Sin, and War some sort of orders is very tempting. However, the amount of DPS one can do in melee with Judges Insight has persuade me to most likely use something like the team build below. For the fun of it, I plan on adding two more of whatever profession I am playing.
Last but not least, leaves my Ranger. For my Ranger, I want a packhunter team build with as many pet rangers, minions, and spirits on a team as I can w/o getting silly. This team build could use some more healing in certain areas, and I will probably trade the Paragon for some sort of healer.
@End
I agree with Xeno, Patient spirit is a better option on your UA. Personally, I'm not a big fan of Rezzes in PvE. I use them but consider them optional slots. I would go with an E/Mo Prot for your sin, considering you will be the frontline.(just a thought)
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Nov 05, 2010, 03:18 AM // 03:18
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#138
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Lion's Arch Merchant
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Heroes don't use heal as one as a damage buff in PvE.
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Nov 05, 2010, 03:32 AM // 03:32
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#139
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Desert Nomad
Join Date: Jan 2009
Profession: N/
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when we get the 7 hero parties I'll check back here again, but if it happened tomorrow and I had to throw something together, if it was a regular area in HM (no tricks or special things to consider), I'd go the 3 sabs (slightly modified the way I like them), Panic/both wastrel's/empathy/chaos storm Mes, 2 paragons with good synergies, probably a hybrid heal/prot monk (anti-spike and with some Inspiration to manage energy), and me with whatever.
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Nov 05, 2010, 08:20 PM // 20:20
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#140
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Wilds Pathfinder
Join Date: Jun 2006
Location: Way to Cold at Home:Illnois and School:Iowa.
Guild: We Trip Hard On [AcID]
Profession: N/
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I have ideas of what I can make with 7heros.
dervway mix with orders/paragon
^^ samething with sins
MF factory build with 4 AoL/pets MM's, Spirit/Pet, and lastly N/Rt, UA Monk both with pets probaly throw in Panic Mesmer. 45minions, 8 pets, 5-10spirits.
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